You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 3 from Athletics, Acrobatics, History, Insight, Investigation, Perception, Persuasion, Religion, Stealth Equipment Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Jedi level after 1st
Hit Points at 1st Level: 8 + Constitution modifier Second, choose the Outlander background.Īs a Jedi you gain the following class features. First, Dexterity or Strength should be your highest ability score, followed by Wisdom. You can make a Jedi quickly by following these suggestions. Or if you are going to be evil and use the force for your will, what goal do you have? Did you have a someone train you in the ways of the force? How did you discover you were force sensitive? What does your character think of monks who seem very similar to your beliefs? If you are a Jedi, are you going to mercilessly kill Sith on sight? Or do you attempt to soften their heart? Later when you chose a discipline, what is it about your character that drew them into that path? When creating a Jedi, it will be helpful to think about why you've chosen to be a protector of the multiverse and maintain the balance of it. The ultimate goal of the Jedi is to make sure that the Sith are eradicated and thus bringing balance to the force.
Jedi that use the force for evil and their own personal gain are considered Sith. There are times when a Jedi decides to use the force for personal gain. Not every force sensitive creature becomes a Jedi. Those who can use it are considered force sensitive and may become Jedi. Jedi believe that something called the Force exists in all living things, permeates the world, binds all thinking creatures together and that it can be felt and used. Serving across the multiverse, the Jedi protect the balance of the force. A long time ago, in a Universe far far away.